Check this filter, folks. I'm playing with it whole evening.
If you familiar with JUCE/Projucer - you can build it easy. Just remove __stdcall at 163 line in PluginEditor.h (I guess it is some Xcode stuff)
Code: Select all
int frameCounter{};
//==============================================================================
typedef void (__stdcall *type_glDrawBuffers)(GLsizei n, const GLenum* bufs);
type_glDrawBuffers glDrawBuffers{};
typedef void (__stdcall *type_glTexStorage2D)(GLenum target,
GLsizei levels,
GLenum internalformat,
GLsizei width,
GLsizei height);
type_glTexStorage2D glTexStorage2D{};
//==============================================================================
Code: Select all
int frameCounter{};
//==============================================================================
typedef void (*type_glDrawBuffers)(GLsizei n, const GLenum* bufs);
type_glDrawBuffers glDrawBuffers{};
typedef void (*type_glTexStorage2D)(GLenum target,
GLsizei levels,
GLenum internalformat,
GLsizei width,
GLsizei height);
type_glTexStorage2D glTexStorage2D{};
//==============================================================================