(free) 2.2 Virtual Playing Orchestra

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Paul Battersby
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(free) 2.2 Virtual Playing Orchestra

Post by Paul Battersby »

Version 2.2 of Virtual Playing Orchestra - free orchestral sample library, is now available.

Virtual Playing Orchestra 2.2

Changes include:

- all sustain samples now looped
- improved brass instruments
- reduced noise in tremolo samples
- many small improvements (see change log)
Last edited by Paul Battersby on Fri Apr 21, 2017 2:00 am, edited 1 time in total.
Paul Battersby
My free orchestral sample library @ http://virtualplaying.com
bartart3d
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Re: (free) 2.0 Virtual Playing Orchestra

Post by bartart3d »

Hey,
so cool, I'll try it out as soon as I can (downloaded it ;-) ).

grtz,
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Re: (free) 2.0 Virtual Playing Orchestra

Post by bartart3d »

Hey,

maybe not the place to mention bugs, but note E4 is missing in the 1st-violin-SOLO-mod-wheel.sfz and the 1st-violin-SOLO-sustain.sfz file.
In the 1-violin-SOLO-accent.sfz file, the sustain part is also missing, only the staccato part is played. I guess they're all based off the same sustain library.

grtz,
Bart
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Re: (free) 2.0 Virtual Playing Orchestra

Post by Paul Battersby »

bartart3d wrote: maybe not the place to mention bugs, but note E4 is missing in the 1st-violin-SOLO-mod-wheel.sfz and the 1st-violin-SOLO-sustain.sfz file.
Anywhere I might see it is a good place to mention bugs but I don't understand. Just now, I was able to play every note in the SOLO and SEC patches for 1st violins, 2nd violins and viola. I tested them all just in case you reported the wrong file or wrong note.

I looked at the file for 1st-violin-SOLO-sustain.sfz and the E4 note should be covered.

Can anyone confirm or refute the E4 issue? I'd like to track down why that note didn't work for you yet it works for me.
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Re: (free) 2.0 Virtual Playing Orchestra

Post by Ove »

I can confirm the issue. The E is missing.
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Re: (free) 2.0 Virtual Playing Orchestra

Post by Paul Battersby »

What about F4? The same sample should be used to play both notes.

Just to be clear, we're talking about the lowest E right?
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Re: (free) 2.0 Virtual Playing Orchestra

Post by Michael Willis »

Paul, I can test this out on Linux, hopefully this weekend. I'll report back what I find. If I am able to reproduce the problem I'll hopefully be able to send you a useful error message from the logs.
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Re: (free) 2.0 Virtual Playing Orchestra

Post by Paul Battersby »

Thanks Michael.
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Re: (free) 2.0 Virtual Playing Orchestra

Post by Paul Battersby »

I believe I've discovered the cause of the missing E in 1st solo violins and others.

In the 1st-violin-SOLO-sustain.sfz file, try changing this:

4_F-PB.wav lokey=64 key=65

to this

4_F-PB.wav key=65 lokey=64

I thought it was a Linux issue but it seems to be an sfz implementation issue. The sfz player I’m using seems to be forgiving of the order of the “key” and “lokey” commands. I figure the “key” coming after the “lokey” overrides the “lokey” command. I’ll be posting a fix for this soon. This problem would affect most of the 1st and 2nd solo violin articulations.

Paul
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Re: (free) 2.0 Virtual Playing Orchestra

Post by Michael Willis »

Hi Paul, I tested changing the order of the lowkey and key parameters as you suggested, and verified that it fixes the bug.
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Re: (free) 2.2 Virtual Playing Orchestra

Post by Paul Battersby »

I've created a patch to fix the violin problem and re-do some fine tuning of pitch, volume and panning that unfortunately went missing with version 2.0.

Same link as above:

Virtual Playing Orchestra 2.2
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Re: (free) 2.2 Virtual Playing Orchestra

Post by Lyberta »

Can you make samples share the directory with sfz file? I know, that would means adding tons of license files but it would make it very easy to use individual instruments as part of another collection.
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Re: (free) 2.2 Virtual Playing Orchestra

Post by Paul Battersby »

Lyberta wrote:Can you make samples share the directory with sfz file?
There are a few reasons why I wanted to keep the .sfz files separate from the .wav files, but if you want to try to merge them you certainly can. After you bring the files together, edit the .sfz files to change the path to the .wav files. All you need is text editor and to use the search and replace function of the editor.
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Re: (free) 2.2 Virtual Playing Orchestra

Post by Telover »

Hi Paul,
one question: is it possible to play each instrument of the orchestra inside Ardour?
I'm very new at this so I need a real basic explanation,
Right now I use a Sonatina orchestra. I have the sf2 folder in usr/share.
Within Ardour I use the Calf multisynth to play the Orchestra instruments.
Do I just need to create a sfz folder in usr/share and put all the sounds in there, so I can play them in Ardour with the multisynth, or another process is requested?
I'm on Linux Ubuntu.
Thank you.
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Re: (free) 2.2 Virtual Playing Orchestra

Post by Michael Willis »

What is Calf Multisynth? I can't find any information about it.
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