Sonarworks Headphone Calibration Plugin
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Re: Sonarworks Headphone Calibration Plugin
So the plugin was telling that the key was invalid. So i activated it offline very easily, no problems at all. The plugin works fine. I thought just after that maybe i should have wait a bit longer before to activate it offline to see if it would work after a while, but well, too late, i'll try it next time.
I tested it on a Debian Stretch / Openbox with audio optimizations. If you have specific questions i'll answer it as best as possible.
I tested it on a Debian Stretch / Openbox with audio optimizations. If you have specific questions i'll answer it as best as possible.
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Re: Sonarworks Headphone Calibration Plugin
The invalid key thing seems weird, could it just have been a typo?
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Re: Sonarworks Headphone Calibration Plugin
I don't think so as i was careful but it may be possible as the copy-paste didn't work and i had to type it "by hand". Is there a file or a folder somewhere that i could delete to redo the registration and see more carefuly what's happening ?
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Re: Sonarworks Headphone Calibration Plugin
You can delete the whole "$/.sonarworks" folder, it will be recreated on activation.
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- davephillips
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Re: Sonarworks Headphone Calibration Plugin
Greetings,
I'm interested in testing it. I can load the plugin in Bitwig 2.3.4 without problems, but I need a key to activate its features.
Best,
dp
I'm interested in testing it. I can load the plugin in Bitwig 2.3.4 without problems, but I need a key to activate its features.
Best,
dp
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Re: Sonarworks Headphone Calibration Plugin
Just sent a key to you in PMdavephillips wrote:Greetings,
I'm interested in testing it. I can load the plugin in Bitwig 2.3.4 without problems, but I need a key to activate its features.
Best,
dp
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Re: Sonarworks Headphone Calibration Plugin
So, we just released 4.1.7.4 (http://d38ygt50eys6ee.cloudfront.net/Do ... .4/Release), the important improvement being the ability to activate the trial from the plugin without asking us for a key. Also we tried to fix the zenity issue, but still not sure if the fix is portable across all distributions.
- Loki Harfagr
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Re: Sonarworks Headphone Calibration Plugin
Well, the link worked here but I couldn't get the plugin validated, certainly my bad but I've got gulped in a catch 22
The plugin says click here to get a validation code, then I click and I see no validation code but get the download of an activation file.
Then on next panel are required not only this activation file but also the missing in the wind activation code I've never seen!
Uh oh, what did I get wrong where how!?
The plugin says click here to get a validation code, then I click and I see no validation code but get the download of an activation file.
Then on next panel are required not only this activation file but also the missing in the wind activation code I've never seen!
Uh oh, what did I get wrong where how!?
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Re: Sonarworks Headphone Calibration Plugin
The last link I posted works, maybe Amazon is meesing up, please retry.
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Re: Sonarworks Headphone Calibration Plugin
It is still working for me, but ill look into it, cant see why it would not work for you:( Sorry for the inconvenience.
- AlexTheBassist
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Re: Sonarworks Headphone Calibration Plugin
KDE Neon 5.14, KXStudio repos, all the latest updates. Same behavior as before: no interface in Carla, crashes Ardour on opening the interface window.
(image is clickable)
I don't know what does exactly stop you from fixing that, but it looks no good at all when your plugin fails to show its interface. KXStudio, being the most popular (and most “loaded”) Linux distro for AV production, has almost finished transition to KDE Neon package base, so you'll lose most of potential users if it doesn't perform on Neon+KX. As it seems that everything else is fixed, you the developers need to concentrate on fixing this particular bug. I can help with debugging (backtraces, core dumps etc), like I already did before in this thread, but this is the third time I try the plugin, and it's the third time it fails to even load the GUI. Maybe you need something else than just the backtrace? I'd tell if I was you (and I'd do it on the first time it has crashed on anybody's machine), otherwise it won't lead any of us to the point where it just works.
(image is clickable)
I don't know what does exactly stop you from fixing that, but it looks no good at all when your plugin fails to show its interface. KXStudio, being the most popular (and most “loaded”) Linux distro for AV production, has almost finished transition to KDE Neon package base, so you'll lose most of potential users if it doesn't perform on Neon+KX. As it seems that everything else is fixed, you the developers need to concentrate on fixing this particular bug. I can help with debugging (backtraces, core dumps etc), like I already did before in this thread, but this is the third time I try the plugin, and it's the third time it fails to even load the GUI. Maybe you need something else than just the backtrace? I'd tell if I was you (and I'd do it on the first time it has crashed on anybody's machine), otherwise it won't lead any of us to the point where it just works.
Being creative does not imply being lazy, stupid, or illiterate.
Working in Harrison Mixbus and Ardour on KDE Neon + KXStudio.
Working in Harrison Mixbus and Ardour on KDE Neon + KXStudio.