Adding depth to single-layer sample sets

Programming applications for making music on Linux.

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JohnnyLee
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Adding depth to single-layer sample sets

Post by JohnnyLee »

Hello.

I'm working on a sampler, and I've come up against what I'm sure is a common issue: how to make make a single-layer sample sound more natural across differing velocities. What I'm doing now is creating an additional, zero-velocity sample by low-passing the original sample, and then mixing between the two depending on the velocity. I think this sounds pretty good, but I wonder if there's a more widely accepted way of dealing with this.

Thanks,

jl
lazyklimm
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Re: Adding depth to single-layer sample sets

Post by lazyklimm »

What I'm doing now is creating an additional, zero-velocity sample by low-passing the original sample, and then mixing between the two depending on the velocity.
You could try to do some very light timestretching with rubberband or similar library, additional phase shifting may help help too.

But I think the best way to sound natural is to have multilayered sample library :)
lazyklimm
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Re: Adding depth to single-layer sample sets

Post by lazyklimm »

btw, all that processing you need only for the attack time, so you have to tune it by the hand or calculate it for each single sample
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