Hello.
I'm working on a sampler, and I've come up against what I'm sure is a common issue: how to make make a single-layer sample sound more natural across differing velocities. What I'm doing now is creating an additional, zero-velocity sample by low-passing the original sample, and then mixing between the two depending on the velocity. I think this sounds pretty good, but I wonder if there's a more widely accepted way of dealing with this.
Thanks,
jl
Adding depth to single-layer sample sets
Moderators: MattKingUSA, khz
Re: Adding depth to single-layer sample sets
You could try to do some very light timestretching with rubberband or similar library, additional phase shifting may help help too.What I'm doing now is creating an additional, zero-velocity sample by low-passing the original sample, and then mixing between the two depending on the velocity.
But I think the best way to sound natural is to have multilayered sample library
Re: Adding depth to single-layer sample sets
btw, all that processing you need only for the attack time, so you have to tune it by the hand or calculate it for each single sample