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DOOM: Behind the Music

Posted: Sun Mar 25, 2018 10:52 am
by CrocoDuck
Hi guys,

I friend of mine shared this interesting video with me:

https://www.youtube.com/watch?v=U4FNBMZ ... pp=desktop

It explains the process by which the latest DOOM game soundtrack was created. It is really interisting, at the core of it there are sinewaves and an analog miltibranch chain. I think it is a good source of inspiration to create synth sounds.

Re: DOOM: Behind the Music

Posted: Sun Mar 25, 2018 10:09 pm
by sadko4u
The story with 666 and pentagrams blow me :lol:

Re: DOOM: Behind the Music

Posted: Mon Mar 26, 2018 10:37 am
by barbouze
This was a really interesting vid, thanks for sharing it! :D
Given the fact that our favorite environment is modular by design, it shouldn't be hard to try mimicking what Mick Gordon did to get those "devilish" sounds with Carla, some Guitarix plugins and maybe ImageMagick for imprinting pictures in the output :)

Re: DOOM: Behind the Music

Posted: Mon Mar 26, 2018 8:51 pm
by CrocoDuck
sadko4u wrote:The story with 666 and pentagrams blow me :lol:
Yes, that was quite funny.
barbouze wrote:Given the fact that our favorite environment is modular by design, it shouldn't be hard to try mimicking what Mick Gordon did to get those "devilish" sounds with Carla, some Guitarix plugins and maybe ImageMagick for imprinting pictures in the output :)
Yes, I was thinking about doing the same.

Re: DOOM: Behind the Music

Posted: Sun May 20, 2018 9:56 pm
by independent
No disrespect the guy who gave this talk (no idea who he is) or the poster of this talk. I got something out of it.

However, for a brief that said, no guitars, we hate guitars, even his distortion sine waves sounded guitary. Then he procedes to convince the doom people to put guitars in. Whatever.

What I got from this is how heady the gaming audio-design world is. Almost cult-like language.

Re: DOOM: Behind the Music

Posted: Tue May 22, 2018 11:22 am
by CrocoDuck
independent wrote:However, for a brief that said, no guitars, we hate guitars, even his distortion sine waves sounded guitary. Then he procedes to convince the doom people to put guitars in. Whatever.
I am not sure you got the point. The project managers for the game did not want guitar in, but at the end the composer managed to make a soundtrack with guitars that was so compelling that they allowed it.

Re: DOOM: Behind the Music

Posted: Tue Jun 26, 2018 5:53 pm
by protozone
I agree with the idea of changing the process/toolset before each project to get different results.
Thanks for the video

Re: DOOM: Behind the Music

Posted: Mon Dec 28, 2020 11:53 pm
by hm11
I saw this about two times shortly after the conference, This is very interesting. Id like to know of a plugin outside of fl studio where you can add words or pictures and itll transcribe the data to sound.. that to me is very interesting! this also makes me want to get a synth; maybe a microbrute and burry myself underground for a while..

Re: DOOM: Behind the Music

Posted: Tue Dec 29, 2020 6:00 pm
by tseaver
@hm11:
Id like to know of a plugin outside of fl studio where you can add words or pictures and itll transcribe the data to sound.. that to me is very interesting!
I believe that generating wavetables from text is a big part of the Vital synth (https://vital.audio).

Re: DOOM: Behind the Music

Posted: Tue Dec 29, 2020 8:08 pm
by LAM
In Audacity:
File>Import>Raw Data :D

Re: DOOM: Behind the Music

Posted: Tue Dec 29, 2020 8:14 pm
by hm11
LAM wrote: Tue Dec 29, 2020 8:08 pm In Audacity:
File>Import>Raw Data :D
I'll try that if i cant get my hands on vital, didn't know audacity did that.

Re: DOOM: Behind the Music

Posted: Tue Dec 29, 2020 8:17 pm
by LAM
Turn down your volume first. :wink:
Also for images you can try Virtual ANS

Re: DOOM: Behind the Music

Posted: Tue Dec 29, 2020 8:19 pm
by hm11
LAM wrote: Tue Dec 29, 2020 8:17 pm Turn down your volume first. :wink:
Also for images you can try Virtual ANS
Ok, ill check out what this is.