New Free Synth - Helm - Now in Beta

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glowrak guy
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Re: New Free Synth - Helm - Now in Beta

Post by glowrak guy »

tytel wrote:
asbak wrote:Apologies if this question has been asked and answered before but is there a way to resize or set the size of the Helm GUI? For some reason in both standalone and LV2 mode it's massively oversized on my 1920x1080 monitor (too large to fit on the screen) and I haven't yet found a way to reduce the size.
Helm should be resizeable in the newest 0.6 release now. It looks a little blurry at non default sizes, but I'm hoping to fix that in the next release.
Blurry? Maybe you just started the party a little early? :wink:

Have a great 2016!
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Re: New Free Synth - Helm - Now in Beta

Post by sysrqer »

I'm having a little problem building the vst version

Code: Select all

make vst
make vst
make -C builds/linux/VST CONFIG=Release
make[1]: Entering directory '/home/alex/.git_repos/helm/builds/linux/VST'
make[1]: *** No rule to make target '../../../JuceLibraryCode/modules/juce_opengl/juce_opengl.h', needed by 'build/intermediate/Release/file_list_box_model_85bc4022.o'.  Stop.
make[1]: Leaving directory '/home/me/.git_repos/helm/builds/linux/VST'
Makefile:27: recipe for target 'vst' failed
make: *** [vst] Error 2
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davephillips
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Re: New Free Synth - Helm - Now in Beta

Post by davephillips »

sysrqer wrote:I'm having a little problem building the vst version

Code: Select all

make vst
make vst
make -C builds/linux/VST CONFIG=Release
make[1]: Entering directory '/home/alex/.git_repos/helm/builds/linux/VST'
make[1]: *** No rule to make target '../../../JuceLibraryCode/modules/juce_opengl/juce_opengl.h', needed by 'build/intermediate/Release/file_list_box_model_85bc4022.o'.  Stop.
make[1]: Leaving directory '/home/me/.git_repos/helm/builds/linux/VST'
Makefile:27: recipe for target 'vst' failed
make: *** [vst] Error 2
Remove that intermediate/Release directory, then rebuild, see what happens.

Best,

dp
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sysrqer
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Re: New Free Synth - Helm - Now in Beta

Post by sysrqer »

Thanks dave, I should have remembered to clean and pull again.
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Re: New Free Synth - Helm - Now in Beta

Post by briandc »

tytel wrote:Helm 0.6 is out so I'm digging up this thread!
You can grab the build here: http://tytel.org/helm

There are a lot of changes in this build including performance improvements, a mixer, a third envelope, a graphical keyboard, and bug fixes. I had to make some changes that might (unfortunately) change the sound of patches from 0.5 and earlier. Sorry if that causes you issues but once the 1.0 release comes out all following releases will have better sounds stability. Let me know what you think of the new build!

Also, if you make some sweet patches, I'd love to distribute them with Helm :D
List of 0.6 changes:
Performance improvements!
Added a graphical keyboard!
Added third envelope
Reorganized layout and new colors, what do you think?
Replaced oscillator "Mix" parameter with a full oscillator mixer
Added update checking
Added patch changing through MIDI
Added some more patches
Fixed 'zippering' and 'buzzing' with weird buffer sizes and bouncing audio
Fixed portamento still affecting sound when off
Fixed some problems with presets in different DAWs
Fixed automation issues on tempo parameters
Fixed unison phasing at beginning of note
Fixed latency when reverb was enabled
When reopening the plugin GUI, Helm now shows the current patch and folder
JACK MIDI input is now labeled "Helm"
Better starting phases for unison voices
Fixed some other small bugs no one probably (hopefully) noticed
Awesome! Thanks Matt! Can't wait to test it out! :)

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Re: New Free Synth - Helm - Now in Beta

Post by asbak »

danboid wrote:Hi Matt

Helm has created ~/.helm/patches/User Patches but its empty.
In case presets are still missing, after building helm from git

cd patches
cp -R Cris\ Owl\ Alvarez/ Factory\ Presets/ ~/.helm/patches
Some Focal / 20.04 audio packages and resources https://midistudio.groups.io/g/linuxaudio
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Re: New Free Synth - Helm - Now in Beta

Post by rghvdberg »

I fell in love with this synth immediately.
Looking at the git repo what's up for the 0.7 release will make this a beast of a synth!
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Re: New Free Synth - Helm - Now in Beta

Post by briandc »

Testing out the new version (KXStudio version) in Carla, I am finding that the pitch bend is very very slow. Turning the pitchbend knob also seems to modify the overall pitch to some degree, which I imagine it shouldn't. Anyone else experiencing this?


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Re: New Free Synth - Helm - Now in Beta

Post by witchspace »

Just discovered this synth!
It's very complete. The GUI is modern and pleasant to use.
Lots of different waveforms, formant filter, appreggio, noise.
Also I like how the LFOs, step sequencer, velocity pitch wheel etc can be assigned to any parameter.
Very cool, thanks for this.
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Re: New Free Synth - Helm - Now in Beta

Post by urlwolf »

Helm is now at 0.8.6 and it's fantastic. Very stable under ardour. Lots of features.
The only thing I could ask for is more filter types, say a 24db one.
Good think there's a fully open source synth to play with!
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Re: New Free Synth - Helm - Now in Beta

Post by lilith »

I made a new installation of Debian 10 and added the new KXRepos. Everything is fine so far. I have an issue with the HELM presets which are not found.

In /usr/share/.helm I have presets, but they are not found. Helm can import bank files with the extension .helmbank, but all the presets are just .helm.
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Re: New Free Synth - Helm - Now in Beta

Post by Harry_Krishnerd »

I may be mistaken, bit I think Helm expects user patches/presets to be in ~/.helm
In my case, I keep the music stuff on a separate drive from the OS and use symlinks when necessary.
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Re: New Free Synth - Helm - Now in Beta

Post by lilith »

Thanks. The problem was with KXStudio. Now it works.
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Re: New Free Synth - Helm - Now in Beta

Post by sysrqer »

lilith wrote:Thanks. The problem was with KXStudio. Now it works.
Have you tried it in the new version of renoise?
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Re: New Free Synth - Helm - Now in Beta

Post by lilith »

sysrqer wrote:
lilith wrote:Thanks. The problem was with KXStudio. Now it works.
Have you tried it in the new version of renoise?
Yes and no. Not in the latest stable yet. Isn't it working for you?
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